Each weapon has it s own specific damage type ie.
Killing floor shotgun damage not counting.
Dot duration 2 7s dot interval 0 5s dot damage scale of pellet damage x0 7.
Damage type group shotgun.
The hunting shotgun or hs is a weapon in killing floor.
The hunting shotgun is the tier 2 weapon available for the support specialist it is a double barreled shotgun that fires its two shells at an extremely fast rate and can deal a large spike of damage to any specimen the alt fire shoots both barrels at once for one powerful shot by using the alt fire mouse 3 default with one shot it can kill multiple clots which earns the achievement.
It is a power weapon.
The only problem is that the gun needs to be reloaded between shots making the user vulnerable for a second or two.
It is less powerful than the hunting shotgun and has a lower rate of fire and capacity than the aa12 but it has more ammo capacity and reload speed than the hunting shotgun and damage per shot than the aa12 it is also one of four weapons to have a flashlight.
Spread is used to calculate the accuracy of each shot or maximum spread of bullets for each shot shotguns.
The shotgun is the basic weapon for support specialists due to the pellet spread it is most effective at short to medium range.
2 fire mode is semi auto only benelli designed the m4 combat shotgun for the us military.
This list contains all weapons that are currently in killing floor 2.
Gore of the weapon and whether or not it will apply a damage over time effect.
It also determines the visuals ie.
The hunting shotgun is a powerful double barrel shotgun.
Supports can also weld doors with increased speed and has the unique ability to repair destroyed doors allowing them to more easily block off additional approaches and create the choke points they thrive on.
A single blast can do 500 damage if all of the pellets connect.
Damage type ballistic pellet fire dot.
Spare ammo capacity 64.
Note that headshots multiply these values typically by 1 1x more if using the sharpshooter perk.
Each shot uses two rounds of ammo meaning that it can be shot 60 times before.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
Amount of the damage per dot tick is calculated based on the damage of the single pellet it does not matter how many pellets hit the target the dot damage will be the same.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
Dps stands for damage per second and is calculated by average weapon damage and fire rate.
Armed with a variety of shotguns the support s penetration power allows them to deal with groups of zeds quickly.
Damage type group shotgun.
9mm pistol damage in addition to belonging to a specific group ie.