Killing floor 1 westlondon hoe 9mm musket.
Killing floor 9mm damage hoe.
If you have a group that you can count on who knows what they re doing you can play hoe.
As such it is mostly only used as a last resort when a player has exhausted all other forms of.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
But killing floor is about 6 player co op.
The 9mm pistol cannot be dropped or sold and it has no weight.
Soloing this game is pretty boring to be honest.
For example it is impossible to one shot kill e d a r by shooting their chest core with the weapon that does more damage than both armor and core have unless this damage is huge enough to kill e d a r via depleting its body health.
The 9mm pistol is a default weapon available to all perks in killing floor 2.
But most people.
The sharpshooter perk increases damage done and all headshots with the 9mm tactical pistol count towards perk advancement.
Being able to have tons of ammo forgot how much it use to have on top of a way to increase it s damage through upgrades which they obviously had intention of adding would make the early waves.
It is the weakest firearm in the game and is generally only used in the early waves to save ammunition or cash for other weapons.
The 9mm pistol is the basic sidearm that every player spawns with at the beginning of a game.
Since perks always begin with their tier 1 weapon the 9mm pistol serves more of a back up role in this game.
Solo play is easy.
Kills with this weapon will always give you experience for whatever perk you are.
As such it is mostly only used as a last resort when a player has exhausted all other forms of ammunition.
Each weapon has it s own specific damage type ie.
It s a lot about luck.
It also determines the visuals ie.
Gore of the weapon and whether or not it will apply a damage over time effect.
Playing hoe in a 6 player pug is much easier said than done.
It is rather weak weapon due to its low damage and limited ammunition and is generally only used in the early waves to kill weak zeds such as clots or stalkers save ammunition or dosh for other weapons.
Now consider the upgrade mechanic they added.
For the 9mm pistol in the first killing floor click here.
Pistols were an extremely easy way to plow through hoe waves 1 3.
However because of the limited ammo provided at spawn and low damage many players prefer to begin the game as berserkers and knife the clots and gorefasts that make up most of the first wave.
I have always and continue to advocate a multi group playstyle when it comes to killing floor which is why i typically stay adjacent to the other.
Anyone can do hoe solo with a little practice.