I noticed the viewmodel fov doesn t scale witht he regular fov.
Killing floor 1 how to change fov.
Grenade arm fix.
So 100 fov slider 90 fov.
Aspectratioaxisconstraint aspectratio maintainyfov then save the file and set it to read only.
A background program minimized my game and when i reopened it i got this crazy fov.
It would be nice to have the option to change the viewmodel fov and too few games offer it.
As our weapons are designed and built around a static weapon fov which changing could cause severe visual issues we have decided not to make any changes here i understand they are designed to be set to a lower fov but i m fairly confident increasing it by 10 15 would not break the animations and if it did hell who cares you could just turn.
You ll have to do the math yourself from there since i m a math idiot cgrazz.
Say message string broadcast a message to other players in the game.
Obviously adjust field of view normally using the in game slider in options.
Aspectratioaxisconstraint aspectratio maintainxfov and replace with.
I believe the devs said in a video interview that default pc fov would be 90.
Behindview 1 sets the players view to third person.
Change your current field of view to x degrees suicide causes the player character to die.
To increase it beyond the maximum navigate to documents my games killingfloor2 kfgame config and open kfengine ini with notepad.
Customspawnfix mutator fixes zed spawning on older maps.
Grenade arm fix makes the game display the proper character arms when throwing a grenade instead of generic camo ones.
This was an issue in killing floor and when holding certain weapons particularly the knife i would start to feel very sick very quickly due to how close to your face they were.
Also available on the workshop here.